Struct cubist_sdk::core::CubistInfo
source · pub struct CubistInfo {
pub projects: HashMap<Target, TargetProjectInfo>,
pub contracts: HashMap<Target, Vec<ContractInfo>>,
pub shims: HashMap<Target, Vec<ContractInfo>>,
/* private fields */
}
Expand description
Top-level type to use to manage configured contracts and target chains.
Fields§
§projects: HashMap<Target, TargetProjectInfo>
Per-target projects.
contracts: HashMap<Target, Vec<ContractInfo>>
Per-target native (non-shim) contracts.
shims: HashMap<Target, Vec<ContractInfo>>
Per-target shim contracts.
Implementations§
source§impl CubistInfo
impl CubistInfo
sourcepub fn shim_targets<'a>(
&'a self,
fqn: &'a ContractFQN
) -> impl Iterator<Item = Target> + '_
pub fn shim_targets<'a>(
&'a self,
fqn: &'a ContractFQN
) -> impl Iterator<Item = Target> + '_
Return all targets for which contract fqn
has a shim.
sourcepub fn projects(&self) -> impl Iterator<Item = &TargetProjectInfo>
pub fn projects(&self) -> impl Iterator<Item = &TargetProjectInfo>
Return an iterator over all target-specific projects.
sourcepub fn project(&self, t: Target) -> Option<&TargetProjectInfo>
pub fn project(&self, t: Target) -> Option<&TargetProjectInfo>
Return project for a given target.
sourcepub fn contracts(&self) -> impl Iterator<Item = &ContractInfo>
pub fn contracts(&self) -> impl Iterator<Item = &ContractInfo>
Return an iterator over all non-shim contracts.
sourcepub fn shims(&self) -> impl Iterator<Item = &ContractInfo>
pub fn shims(&self) -> impl Iterator<Item = &ContractInfo>
Return an iterator over all shim contracts.
Auto Trait Implementations§
impl RefUnwindSafe for CubistInfo
impl Send for CubistInfo
impl Sync for CubistInfo
impl Unpin for CubistInfo
impl UnwindSafe for CubistInfo
Blanket Implementations§
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
type Err = Infallible
fn into_result(self) -> Result<T, <T as IntoResult<T>>::Err>
§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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§fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
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§fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
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§fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
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§fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
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§fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
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§fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
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§fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
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§fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
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§fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
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§fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
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§fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
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Change the foreground color to bright green
§fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
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§fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
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§fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
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§fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
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§fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
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§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
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, Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
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Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
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, Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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&self
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
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&self
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
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§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
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Sets the background color to an RGB value.